About SPACE Game Studio
Moin !
I'm Carlos, the solo indie developer behind SPACE Game Studio. In 2018 I quit my job as aeronautical engineer in Toulouse to become a video game creator from scratch. My first project is MOTHERSHIP , a peaceful exploration game mixing adventure and real astronomy. This project has received an Epic MegaGrant from Epic Games and it is currently under development. In parallel, I have been developing the STARMAP , an educational version of the game’s space systems for museums and educational institutions. In 2024 I moved to live in Hamburg looking to connect with a bigger video game creators community.
I became an indie game dev to create the kind of games I wanted to play but found scarce in the market. As AAA action-adventure games were shifting towards more scripted-cinematic, resource-management experiences (like the Tomb Raider reboot in 2013), I wanted to bring back simpler, straightforward gameplay with a focus on autonomy and freedom. I wanted to create open worlds to explore freely with just a handful of organic/diegetic game mechanics. The most known games that do this are: The Pathless, Alba a Wildlife Adventure, A Short Hike, Outer Wilds, Shadow of the Colossus and Grow Home. Lastly, I saw games as a way to explore themes of human fraternity and indirectly teach real-world science and culture.
- Do you want to support the game Mothership ? Add it to you whishlist on STEAM
- Do you want to be part of the creative discussion ? Join the DISCORD
- Do you want to be updated with the last news ? Follow it on any social platform: @spacegamestudio
SPACE Game Studio
Moin ! I'm Carlos, the solo indie developer behind SPACE Game Studio. In 2018 I quit my job as aeronautical engineer in Toulouse to become a video game creator from scratch. My first project is MOTHERSHIP , a peaceful exploration game mixing adventure and real astronomy. This project has received an Epic MegaGrant from Epic Games and it is currently under development. In parallel, I have been developing the STARMAP , an educational version of the game’s space systems for museums and educational institutions. In 2024 I moved to live in Hamburg looking to connect with a bigger video game creators community.I became an indie game dev to create the kind of games I wanted to play but found scarce in the market. As AAA action-adventure games were shifting towards more cinematic, resource-management experiences (like the Tomb Raider reboot in 2013), I wanted to bring back simpler, straightforward gameplay with a focus on autonomy and freedom. I wanted to create open worlds to explore freely with just a handful of organic/diegetic game mechanics. Some games that do this are the following: The Pathless, Alba a Wildlife Adventure, A Short Hike, Outer Wilds, Shadow of the Colossus or Grow Home. Lastly, I saw games as a way to explore themes of human fraternity and indirectly teach real-world science and culture.
MOTHERSHIP
Mothership will be my first videogame ever. It is a scifi exploration-adventure game with a dreamy atmosphere. You will incarnate a lost child that will take off in an interstellar journey to reunite with the last humans in the galaxy. During your search you will track the Black-Boxes’ signals of huge crashed spaceships (the Motherships) in order to recover its fuel and be able to continue searching deeper into space. This game is about pathfinding in handcrafted awe-inspiring worlds overcoming some hidden environmental dangers and rush moments.Features :
- A Space Odyssey - Live an interstellar voyage through space and time, from youth to old age, from planet Earth to the edge of the galaxy, from complete loneliness to being reunited with your loved ones. You are a forgotten child who will travel across the real star systems of our galaxy looking for other space refugees like you, to live in peace.
- The Motherships' Cores - Track the signals of huge spaceships that the humans have used to leave Earth. However outer space is not merciful. If you reach a Mothership that didn't survive, salvage its core and use its fuel to venture searching deeper into space.
- Your Own Path - Use your compass radar and your sense of observation to find your own way to the cores across asteroids fields, exotic planets and Motherships' wrecks. You have at your disposal the equipment to endure hazardous environments and to open new shortcuts in your path. Learn and adapt to different gravities, natural dangers and even catastrophic events.
- Entering Zero-G - Experience the calm and the thrill of zero gravity. Learn to navigate in weightlessness with a pair of rocket space boots, where every impulse counts, or take a break and drift, watching the universe pass by from the safety of your ship's cupola.
This project has received an Epic MegaGrant from Epic Games. For me, this recognition was the proof I needed to find the courage to move forward with this colossal project on my own, to create the game I dreamed of.
MOTHERSHIP - Epic MegaGrant Announcement Trailer Youtube
Mothership pitch
Mothership prototype GIFs
Mothership prototype screenshots
STARMAP
The StarMap is an improved version of the space systems that you will use in the game Mothership. This educational software intends to be the most user-friendly system ever created to visualize the size of the universe and to understand the rotations of the planets and satellites. Hence, it is the perfect support for museums, educational institutions and invested parents.Features :
- Universe - Zoom in and out from the solar system to the edge of the observable universe
- Solar System - Visit every planet and moon and feel the different movement of the sky from each one of them
- Low Earth Orbit - Get into orbit and pilot the International Space Station
STARMAP - Concept Trailer Youtube
StarMap prototype screenshots
Artworks
Logos
They talk about us
🌌 Posts about your project are like anti-gravity, we just cant put them down!
— Unreal Engine (@UnrealEngine) June 27, 2020
Share a screenshot below and send us out of orbit. 🚀 #ScreenshotSaturday
🛰️ @SpaceGameStudio pic.twitter.com/3L6oqFnCR8
L'année dernière le Docteur Krajewski interviewait plusieurs d'entre nous dans le cadre d'une étude sur l'art et le jeu vidéo.
— Léonard Bertos 🛹Animasia (@LeonTroglodyte) September 9, 2021
Aujourd'hui le recueil est dispo et c'est @SpaceGameStudio qui est en couverture. 😄 pic.twitter.com/ibOcTin4pu
✋ Hey, le récap Indé #11 est désormais disponible !
— Les Indés Primés - Indie Games Curator (@IndesPrimes) May 13, 2024
📰 Hades II qui surprend son monde
📅 Le calendrier des (très nombreuses) sorties
👀 L'Indécouverte, centré cette semaine sur le très prometteur MOTHERSHIP par @SpaceGameStudio !#indie #indiegames pic.twitter.com/mkJU0J1uYM
Very cool game/science project by @SpaceGameStudio https://t.co/BgRNVIGAW8
— SoulGame (@SoulGameStudio) June 24, 2021